Culpa Innata Hints from UHS — Not Your Ordinary Walkthrough
A note about the structure of the game days...
A note about the structure of dialogue in the game...
Beginning the Game: The GSPN, the victim, and the case
Following Leads: Questioning the victim's contacts
The Plot Thickens: Hackers, the military, and further research
A Web of Corruption: Tracking the smugglers' trail
Underground and Otherworld: The Metro tunnels and the Land of the Renovators
Closing Arguments: Investigating the crash and typing up the loose ends
Conspiracy Theories: The Anti-Chaos kiosks
Keeping the Bosses Happy: Reporting to Chief Morssen
Work Detail: Interviewing the immigrants
A Light Diversion: Sandra, shopping, and the Café Rose encounters
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